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Diazepam - A powerful sedative that stops the sniper rifle zoom from shaking with your heartbeat. Slows your heartbeat, thus allowing you to be more acccurate with the sniper rifle. You first get Diazepam in the Lv 5 door in the 1st floor basement of the Nuclear Warhead Storage Building. Thermal Goggles - Picks up on heat sources, rendering targets with stealth camouflage and other optic concealment visible to the user. Once the googles are worn, heat sources and objects will show up as a white, and everything else is red. The Thermal Goggles can detect miness, camouflaged objects and people, as well as traps in the floor, cameras and laser beams. Get the Thermal Goggles from the room with the open door on the second floor of the ground floor of Tank Hangar. ![]() Night Vision Goggles - Enhances light in dark areas. Makes screen go green to allow to see better. The goggles electronically amplify ultra-violet and infra-red light to increase image clarity. The goggles don't help in well lit areas as when used in such areas will have a similar effect to that of Stun Grenades. Get from the room with the Lv 4 door near the high voltage switchboard on the 2nd floor basement in the Nuclear Warhead Storage Building. Scope - Acts like a pair of magnifying binoculars which are equipped with a zoom of 1000 times. You are Initally equipped with the scope. Cardboard Box A - Equip when in the back of a truck and you will be transported to the Heliport. The box also as a way of hiding from the guards as long as they don't see you moving in it. Get the box from the room on the second floor of the ground floor of the Tank Hangar with a Lv 1 door. In First Person View Mode, you will see through the handle hole and will have restricted view. Cardboard Box B - Equip when in the back of a truck and you will be transported to the Nulcear Warhead Storage Building. The box also as a way of hiding from the guards as long as they don't see you moving in it. Get the box from the Nuclear Warhead Storage Building, inside one of the rooms on the gas filled area. In First Person View Mode, you will see through the handle hole and will have restricted view. Cardboard Box C - Equip when in the back of a truck and you will be transported to the Snowfield. The box also as a way of hiding from the guards as long as they don't see you moving in it. Get the box from the room on the bottom left of the snowfield. In First Person View Mode, you will see through the handle hole and will have restricted view. Gas Mask - Slows O2 depletion in a gas filled area, such as the 2nd floor Basement of the Nuclear Warhead Storage Building. In First Person View Mode, you will see out the eyepieces and hear Snake's breathing. Give a supplementary supply of O2 allowing you more time to explore the gas filled area. Once this supply runs out, your life gauge will deplete. Cigarettes - Snake's favourite brand. Can be used to see laser beams, but make life gauge deplete slowly. You are initally equipped with the cigarettes. Mine Detector - Searches for metal objects. Will even find hidden Claymores with stealth technology and show 45 degrees arc of its sensor. This will show on your radar when the Mine Detector is equipped. Won't work when radar is jammed. Get the Mine Detector from the room with a Lv 2 door on the second floor of the ground floor of the Tank Hangar. PAL Key - Carries the deactivation codes for the nuclear weapon. Can activate or deactivate Metal Gear and nuclear weapons. Meryl give you this after you meet up with her in the ladies toilet on the 1st floor basement of the Nuclear Warhead Storage Building. Keycard - Uses a Personal Area Network to open doors. It uses the salt in your body as the transmission meduim to give off electronic signals to the door reciever. When you have a keycard equipped, the door with the corresponding level will open when you approach it. There are up to Level 7 keycards. Can't use a Level 4 keycard to open a Level 5 door etc. Get the Keycards from various people, such as the DARPA Chief, Kenneth Baker and some bosses after you defeat them. Optic Disk - Contains all the data for the Metal Gear Project. This disc is coded and can't be unscrambled by any of the computers on the base. Kenneth Baker gives you this after you save him. Body Armour - This Kevlar coated combat vest significantly reduces the damage taken by bullets. If you are shot with the vest on, the amount of life energy depleted will be less. If the armour gets shot too much it will lose it's effect. Get the Body Armour from the room with the Lv 6 door on the 2nd floor basement of the Nuclear Warhead Storage Building, or from the area in the Blast Furnace where there are jets of steam, near the cargo elevator base. Rope - This rappelling rope is made from nylon fibre and was specially developed to take on extra weight. It is guaranteed not to snap. Use it to rappel away from Liquid's Hind D. Get it from a small room just before the stairway in the Comm Tower A, where you set the alarm off. Ketchup - Use the escape your cell after being tortured to fake an injury and lure the guard in. Otacon will give you the ketchup after the second torture session. Hankerchief - This hankerchief has the scent of Sniper Wolf on it and will let you pass through the wolf cave without them attacking you. Otacon will give it to you after the second torture session, and you will give it back to Sniper Wolf after her death. Camera - This camera has the same zoom function as the Scope, and allows you to take photographs of whatever you want and the only way to capture all the ghosts of the developers in the game. Get the camera in the area south of the Armoury, right of where you fought Ocelot. Medicine - |
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